US video game spending rose 3% in January, driven by $596m from subscription services | US Monthly Charts
Key Points:
- US consumer spending on video games increased by 3% year-on-year to $4.3 billion in January 2026, driven largely by a 23% rise in non-mobile subscription services generating $596 million.
- Console and PC content spending rose, with hardware spending up 16% to $248 million, while mobile gaming revenue saw a slight decline.
- Nintendo Switch 2 helped offset declines in PlayStation 5 (down 17%), Xbox Series X|S (down 27%), and the original Nintendo Switch (down 79%), though PS5 remained the top-selling hardware in units and dollars.
- Call of Duty: Black Ops 7 retained the top spot in game sales, with notable shifts including Madden