Zelda Ocarina's ReDead Were Set To Be "Very, Very Scary" In The Remake, But Nintendo Decided To "Dial It Back"
Key Points:
- The remake of the game altered the appearance and behavior of the ReDead enemies, making them look more decayed and able to run, which some players feel reduces their original terrifying impact.
- The Dead Hand enemy remains a significant source of fear for players, with the remake intensifying its nightmare-inducing qualities, contrary to expectations that scariness would be toned down.
- Some players feel the remake tries too hard with visuals and atmosphere, losing the subtle horror that made the original game memorable, especially with elements like glowing eyes and tree root bodies appearing somewhat goofy.
- Nostalgia for the original game's horror elements like ReDead and Wall Masters is strong, and there is a desire among fans for Nintendo to develop a new psychological horror game or remake classics like Eternal Darkness.
- Fans suggest that Nintendo has the potential to create a successful horror title within the Zelda or Metroid universes or through original concepts, combining action, adventure, and RPG elements to appeal to both horror enthusiasts and broader audiences.