
After 8 years playing D&D, I tried its old-school alternative
Key Points:
- Dungeon Crawl Classics (DCC), part of the Old School Renaissance (OSR) movement, offers a retro-inspired tabletop RPG experience with streamlined rules based on D&D 3e but a 1970s aesthetic and tone.
- Unlike Dungeons & Dragons 5e, which focuses on heroic fantasy and character progression, DCC emphasizes survival and randomized character creation, starting players as 0-level peasants facing deadly challenges.
- DCC limits character levels to 10, reinforcing the idea that reaching high levels is rare and exceptional, contrasting with the difficulty D&D 5e has in balancing high-level play beyond level 10.
- The author suggests DCC’s approach offers valuable lessons for DMs of D&D 5e,









:max_bytes(150000):strip_icc()/BestTeaForEnhancingBrainHealth-228313751bf043ffa602122ee57bd83e.jpg)

