In Pragmata, men act, girls are protected
Key Points:
- Pragmata’s gameplay uniquely intertwines the abilities of Hugh and Diana, requiring simultaneous shooting and hacking that highlight their mutual dependence and vulnerability.
- Unlike other “dad games” where child characters are passive or limited in gameplay, Pragmata empowers Diana with significant influence over Hugh, marking a rare dynamic in such narratives.
- Despite Diana’s gameplay importance, Hugh remains the sole protagonist during non-combat moments, with players controlling him exclusively in the hub area and upgrading his equipment, while Diana is treated more as an object.
- The game’s design reflects assumptions about its primary audience—adult men who more easily identify with Hugh—reinforcing traditional gender roles where men act and girls are protected.
- This approach raises questions about the potential for games to challenge these norms by allowing players to fully inhabit both protagonists or by giving greater agency to child characters like Diana.