Star Citizen Dev Hosts Disastrous Livestream To Show How A Mission Works And Is Told To Pull The Plug: 'It's Your Show, Wrap It Up'
Key Points:
- Star Citizen's Siege of Orison mission has faced repeated delays due to technical issues, with the current public test server build being notably buggy.
- On August 5th, Cloud Imperium Games dedicated a livestream, Star Citizen Live, to showcase the mission on internal servers, aiming to demonstrate the intended gameplay experience.
- The livestream was plagued by bugs and visible developer frustration, culminating in awkward moments and tense interactions among the team.
- The session ended abruptly with content director Jared Huckaby killing a fellow developer's character and signaling the end of the stream, highlighting underlying morale issues within the development team.
- Overall, the livestream underscored ongoing challenges with the game's development and a strained atmosphere among the developers.