Day Is Making Big Changes To Wall Bouncing

Day Is Making Big Changes To Wall Bouncing

Kotaku technology

Key Points:

  • Gears of War: E-Day, launching October 6 on Xbox and PC, will feature significant gameplay changes, including the near removal of the traditional wall bouncing mechanic that has been a staple in previous Gears multiplayer games.
  • The developers at The Coalition rebuilt the game in Unreal Engine 5 with new code and assets, introducing new movement options like jumping and a more traditional sprint that can transition into sliding and cover.
  • Creative director Matt Searcy explained that while some forms of wall canceling remain, the classic wall bouncing will no longer be possible, marking a departure from previous gameplay and requiring player adjustment.
  • The gaming community has largely responded positively to the change, with many players appreciating the removal of a tactic they felt undermined the core cover-based shooter experience and made matches less enjoyable.
  • Some players believe the change will improve the spectator experience by reducing chaotic camera movements, while others who relied on wall bouncing expressed mixed feelings, though the overall sentiment supports the new direction.

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