Metal Gear Solid Moves From PlayStation To ESP32
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Metal Gear Solid Moves From PlayStation To ESP32

Hackaday • • technology

Key Points:

  • Metal Gear Solid, originally released in 1998 for the PlayStation, has been successfully ported to the ESP32-S3 microcontroller by David Montero Crespo, demonstrating significant advancements in hardware capability since the original launch.
  • The project builds upon the FoxdieTeam's MGS Reversing decompilation work, allowing the game to be recompiled for the ESP32 platform rather than the original MIPS processor of the PlayStation.
  • David had to modify the code to address architectural differences between the PlayStation’s MIPS processor and the ESP32’s Xtensa cores, highlighting the technical challenges of the port.
  • To create a playable handheld device, the ESP32-S3 module was combined with an analog stick from a drone controller, an ILI9341 LCD panel, and a resistor ladder for button input on a custom perfboard setup.

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